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DESCRIPTION
Secret Maryo Chronicles is a Jump and Run game like Super Mario World with an advanced Editor and highly detailed Graphics based on SDL with a OpenGL accelerated Graphics Renderer developed in C++.
WHAT'S NEW
Version 1.6:


· X basic translation support without support for some cegui objects, levels, images and credits text yet
· X added german translation
· X mac support patch ( from auria )
· X implemented geometry and texture detail setting
· X implemented clipboard text handling for copy, cut and paste
· X updated options menu
· X plastic_1 ground recreated
· X sprites updated : ghost mushroom, arrow image, beanstalk_2 ( from youngheart80 ), green climbing plant ( from youngheart80 ), green_2 hedges, furball, spika, green_1 and light_blue_1 hills
· X implemented background image type for all directions !
· X implemented background image position and constant velocity
· X image cache resize is now done in software and only caches images who need to
· X updated ambient wind sound and removed the old one ( from consonance )
· X new ambient sounds ( from consonance )
· X updated and fixed audio engine
· X install VC 2005 SP1 runtime (vcredist_x86.exe) on windows (this removes the need for the Microsoft.VC80.CRT directory)
· X implement continuous ambient sound
· X added heightsticks for the level editor ( from BowserJr and small update from me )
· X pipe connection blocks in blue, green and red
· X new furball turn around image
· X handle page up/down and home/end keys in the world/level listbox
· X new level sauer2_nolin ( from sauer2 ) and ita_1 ( from italian )
· X updated levels ( some updates from sauer2 )
· X text box can be set invisible
· X updated command line handling and added world and debug arguments
· X changed gui slider style from vertical to horizontal
· X new big maryo and power jump sounds
· X add particle emitter iteration interval and quota limits
· X added a debug printf macro
· get supported resolutions from SDL and display the good ones in green and bad ones in red
· fixed destroyed objects got saved
· fixed invisible state was ignored on box, level entry, level exit and particle emitter
· fixed destroyed state was ignored on sprite and ambient sound
· copying a text box also copies the text
· configure.ac updated : added check for header files and check for gettext library
· ducking small maryo should not be bigger than big maryo ducking ( thanks bowserjr )
· fixed deleting ground object of an moving object crashed if exiting editor
· updated overworld and level input system
· fixed pressing left and right defaults to wrong key
· fade ambient sound out if camera gets out of range
· fixed an editor item menu endless loop because std::string::size_type is not used ( thanks nyhm )
· updated editor object settings tooltips
· move some txt author files to image settings data
· updated float_to_string function (with a function from stringencoders)
· renamed rex to krush
· updated level loading
· stop playing ambient sounds if a new one is set
· fixed gee fly_distance_counter was framerate dependent
· fixed could not cancel set joystick button dialog
· changed shooting to be time interval based
· rokko, thromp, gee and jpiranha always show the distance rect if the object settings are active
· fixed moving platform height is not set if using a non default image
· fixed world 4 first line is not always detected
· fixed crash if creating cache failed
· updates for cegui 0.6 support
· fixed thromp did collide with massive objects if not moving
· fixed frozen thromp is still used as ground object if hit
· fixed furball turn around image is set if colliding with an object on top or bottom
· fixed rokko death animation smoke z position
· movingsprite col_move performance improved
· updated the fixed colorbox effect
· updated rokko and now shows the distance if in editor mode
· fixed ostringstream openmode was wrong in float_to_string
· fixed power jump is always set if ducking
· updated furball and turtle collision rect
· fixed green turtle color is displayed wrong in editor
· fixed spika killed turtle boss on contact so it now only causes a state change
· updated fonts
· updated many tooltip help messages
· removed the global cegui namespace
· renamed all header include check defines
· changed naming of pipe connections
· correct direction rotation for gee
· only convert to a new software image if needed
· pixel removed in underground ground ( from sauer2 )
· changed banzai bill to rokko in history
· added check if the the window icon does exist
· reset player animation if walking against a massive object
· fixed endless loop if entering a not existing level with level entry set
· removed old and unused image settings
· removed some very old and unused images

REQUIREMENTS
Mac OS X 10.4 or later.


SCREENSHOT

Developer:Fluxy and other SMC project contributors
Downloads:1,957
  - Version d/l:804
Games:Arcade
License:Free
Date:06 Nov 2008
Platform:PPC/Intel
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    Secret Maryo Chronicles User Reviews (1 post)Write A Review
    sort: smiles | time
    Jul 24 2008

    SWORDMAN  Not a bad start, although Nintendo legal may hassle you.

    My only complaint is that the two times I've played this, it's locked my computer up solid! Not since OS 9 have I found a program that could so completely freeze a system up! How'd you manage that in OS X?

    I had to hard reboot both times, and never finished the first level. I'll admit it was kind of fun for the brief time it worked!

    Keep up the work, you're onto something here. . .

    --Swordman  
    (Version svn1134-2)

    praisebury
    +2
    [ Reply ]