Secret Maryo Chronicles is a Jump and Run game like Super Mario World with an advanced Editor and highly detailed Graphics based on SDL with a OpenGL accelerated Graphics Renderer developed in C++.
Version 1.6:
· X basic translation support without support for some cegui objects, levels, images and credits text yet
· X added german translation
· X mac support patch ( from auria )
· X implemented geometry and texture detail setting
· X implemented clipboard text handling for copy, cut and paste
· X updated options menu
· X plastic_1 ground recreated
· X sprites updated : ghost mushroom, arrow image, beanstalk_2 ( from youngheart80 ), green climbing plant ( from youngheart80 ), green_2 hedges, furball, spika, green_1 and light_blue_1 hills
· X implemented background image type for all directions !
· X implemented background image position and constant velocity
· X image cache resize is now done in software and only caches images who need to
· X updated ambient wind sound and removed the old one ( from consonance )
· X new ambient sounds ( from consonance )
· X updated and fixed audio engine
· X install VC 2005 SP1 runtime (vcredist_x86.exe) on windows (this removes the need for the Microsoft.VC80.CRT directory)
· X implement continuous ambient sound
· X added heightsticks for the level editor ( from BowserJr and small update from me )
· X pipe connection blocks in blue, green and red
· X new furball turn around image
· X handle page up/down and home/end keys in the world/level listbox
· X new level sauer2_nolin ( from sauer2 ) and ita_1 ( from italian )
· X updated levels ( some updates from sauer2 )
· X text box can be set invisible
· X updated command line handling and added world and debug arguments
· X changed gui slider style from vertical to horizontal
· X new big maryo and power jump sounds
· X add particle emitter iteration interval and quota limits
· X added a debug printf macro
· get supported resolutions from SDL and display the good ones in green and bad ones in red
· fixed destroyed objects got saved
· fixed invisible state was ignored on box, level entry, level exit and particle emitter
· fixed destroyed state was ignored on sprite and ambient sound
· copying a text box also copies the text
· configure.ac updated : added check for header files and check for gettext library
· ducking small maryo should not be bigger than big maryo ducking ( thanks bowserjr )
· fixed deleting ground object of an moving object crashed if exiting editor
· updated overworld and level input system
· fixed pressing left and right defaults to wrong key
· fade ambient sound out if camera gets out of range
· fixed an editor item menu endless loop because std::string::size_type is not used ( thanks nyhm )
· updated editor object settings tooltips
· move some txt author files to image settings data
· updated float_to_string function (with a function from stringencoders)
· renamed rex to krush
· updated level loading
· stop playing ambient sounds if a new one is set
· fixed gee fly_distance_counter was framerate dependent
· fixed could not cancel set joystick button dialog
· changed shooting to be time interval based
· rokko, thromp, gee and jpiranha always show the distance rect if the object settings are active
· fixed moving platform height is not set if using a non default image
· fixed world 4 first line is not always detected
· fixed crash if creating cache failed
· updates for cegui 0.6 support
· fixed thromp did collide with massive objects if not moving
· fixed frozen thromp is still used as ground object if hit
· fixed furball turn around image is set if colliding with an object on top or bottom
· fixed rokko death animation smoke z position
· movingsprite col_move performance improved
· updated the fixed colorbox effect
· updated rokko and now shows the distance if in editor mode
· fixed ostringstream openmode was wrong in float_to_string
· fixed power jump is always set if ducking
· updated furball and turtle collision rect
· fixed green turtle color is displayed wrong in editor
· fixed spika killed turtle boss on contact so it now only causes a state change
· updated fonts
· updated many tooltip help messages
· removed the global cegui namespace
· renamed all header include check defines
· changed naming of pipe connections
· correct direction rotation for gee
· only convert to a new software image if needed
· pixel removed in underground ground ( from sauer2 )
· changed banzai bill to rokko in history
· added check if the the window icon does exist
· reset player animation if walking against a massive object
· fixed endless loop if entering a not existing level with level entry set
· removed old and unused image settings
· removed some very old and unused images
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